SIS Research Area - Software Systems
Research Theme
Central Concerns and Questions
Multiplayer gaming on desktop computers and home console systems is already a multi-billion dollar industry. The increase in the computational capability of PDAs and cellphones, coupled with the rollout of fast 3G networks suggests that mobile gaming is going to become a huge market in the next few years.
Emerging Ideas and Initiatives
In our research, we focus on designing, building, and testing algorithms and full systems for supporting mobile multiplayer games. This includes looking at energy efficient mechanisms for playing games as well as developing middleware and infrastructure for supporting large distributed mobile multiplayer games.
Selected Publications
[1]
Bhojan
Anand, Akkihebbal L. Ananda, Mun Choon Chan, Le Thanh Long, and Rajesh
Krishna Balan, Game Action Based Power Management for Multiplayer Online Game. Proceedings of the First ACM SIGCOMM Workshop on
Networking, Systems, Applications on Mobile Handhelds (MobiHeld),
Barcelona, Spain, August 2009.
[2] R. K. Balan, M. Ebling, P. Castro, A. Misra. Matrix: Adaptive Middleware for Distributed Multiplayer Games. Proceedings of the ACM/IFIP/USENIX 6th International Middleware Conference (Middleware) (Short Paper), Grenoble, France, Nov 2005, pg. 392-402.
Projects, Presentations and Posters
- Rajesh Krishna Balan, Akkihebbal L. Ananda, Chan Mun Choon, Samarjit Chakraborthy, Anand Bhojan, Karthik Thirugnanam. Massively Multiplayer Mobile Game Infrastructure
Collaborations and Industry Linkages
- School of Computing, National University of Singapore
- Laboratory for Real Time Computer Systems, Technical University of Munich, Germany
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