| POV-Ray Materials Cheat-Sheet | |||
| Making Art With Computers – Summer HSSP 2002 | |||
| The following materials, textures, and pigmens are defined in the include file "textures.inc". The | |||
| colors are defined in "colors.inc". The normal modifiers require no include file. | |||
| Materials | |||
| Include Example: #include "textures.inc" | |||
| Usage Example: material { M_Glass } | |||
| M_Glass | M_Glass2 | M_Glass3 | M_Green_Glass |
| M_NB_Glass | M_Ruby_Glass | M_Yellow_Glass | M_NB_Winebottle_Glass |
| M_Dark_Green_Glass | M_Orange_Glass | M_Water | M_NB_Beerbottle_Glass |
| M_Vicks_Bottle_Glass | |||
| Textures | |||
| Include Example: #include "textures.inc" | |||
| Usage Example: texture { PinkAlabaster } | |||
| PinkAlabaster | Shadow_Clouds | DMFWood6 | EMBWood1 |
| Yellow_Pine | Rosewood | Sandalwood | Chrome_Metal |
| Brass_Metal | Gold_Metal | Bronze_Metal | Copper_Metal |
| Silver_Metal | Polished_Chrome | Polished_Brass | New_Brass |
| Spun_Brass | Brushed_Aluminum | Brass_Valley | Soft_Silver |
| Silver1 | Silver2 | Silver3 | New_Penny |
| Rust | Rusty_Iron | Tinny_Brass | Gold_Nugget |
| Aluminum | Bright_Bronze | Cork | Starfield |
| Lightning1 | Lightning2 | ||
| Pigments | |||
| Include Example: #include "textures.inc" | |||
| Usage Example: texture { pigment { Jade } } | |||
| Jade | Red_Marble | White_Marble | Blood_Marble |
| Blue_Agate | Sapphire_Agate | Brown_Agate | Pink_Granite |
| Blue_Sky | Bright_Blue_Sky | Blue_Sky2 | Blue_Sky3 |
| Blood_Sky | Apocalypse | Clouds | FBM_Clouds |
| Cherry_Wood | Pine_Wood | Dark_Wood | Tan_Wood |
| White_Wood | Tom_Wood | DMFWood1 | DMFWood2 |
| DMFWood3 | DMFWood4 | DMFWood5 | DMFLightOak |
| DMFDarkOak | Candy_Cane | Peel | |
| Y_Gradient | X_Gradient | ||
| Colors | |||
| Include Example: #include "colors.inc" | |||
| Usage Example: texture { pigment { White } } | |||
| White | Black | Clear | |
| Red | Green | Blue | |
| Yellow | Cyan | Magenta | |
| Gray05 | … | Gray95 | |
| DimGray | Gray | LightGray | VLightGray |
| Aquamarine | BlueViolet | Brown | CadetBlue |
| Coral | CornflowerBlue | DarkGreen | DarkOliveGreen |
| DarkOrchid | DarkSlateBlue | DarkSlateGray | DarkTurquoise |
| Firebrick | ForestGreen | Gold | Goldenrod |
| GreenYellow | IndianRed | Khaki | LightBlue |
| LightSteelBlue | LimeGreen | Maroon | MediumAquamarine |
| MediumBlue | MediumForestGreen | MediumGoldenrod | MediumOrchid |
| MediumSeaGreen | MediumSlateBlue | MediumSpringGreen | MediumTurquoise |
| MediumVioletRed | MidnightBlue | Navy | NavyBlue |
| Orange | OrangeRed | Orchid | PaleGreen |
| Pink | Plum | Salmon | SeaGreen |
| Sienna | SkyBlue | SlateBlue | SpringGreen |
| SteelBlue | Tan | Thistle | Turquoise |
| Violet | VioletRed | Wheat | YellowGreen |
| SummerSky | RichBlue | Brass | Copper |
| Bronze | Bronze2 | Silver | BrightGold |
| OldGold | Feldspar | Quartz | HuntersGreen |
| NeonPink | Scarlet | NeonBlue | CoolCopper |
| MandarinOrange | LightWood | MediumWood | DarkWood |
| SpicyPink | SemiSweetChoc | BakersChoc | Flesh |
| NewTan | NewMidnightBlue | VeryDarkBrown | DarkBrown |
| DarkTan | GreenCopper | DkGreenCopper | DustyRose |
| DarkPurple | Med_Purple | Light_Purple | Very_Light_Purple |
| Normal Modifiers | |||
| Usage Example: texture { pigment { Green } normal { bumps 0.4 scale 0.2 } } | |||
| bumps | dents | wrinkles | ripples |
| waves | |||